Sculptural Modelling for Digital Content Creation & Fine Arts

The ClayTools system delivers incredibly fast, unconstrained modeling and is ideal for sculptural modeling of complex, organic shapes for digital content creation and fine arts such as sculpture and portions of jewelry design. With ClayTools software and the PHAMTOM Omni device, you model with virtual clay and then smudge, smooth, carve, and tug to add details, blends, and textures that are challenging to achieve with traditional modeling tools. This natural and direct way of working makes the ClayTools system easy to learn, and users typically become productive within a few days.

Features:

Model in a faster, unconstrained, and more flexible way
Produce highly detailed models for game characters, props, and scenery
Add organic detailing and texturing to jewelry designs
Use with 3ds Max, Maya, Rhino, and other design applications that support .stl and .obj I/O
Add sculptural details, handcrafted modifications, and embossed textures to existing models
Create texture maps from high-res, detailed models to apply to optimized poly models for games, videos, and films
Gain the benefits of digital modeling - create multiple versions, duplicate handcrafted modifications, and create and use a library of parts
Output for Rapid Prototyping or casting
Expand your existing design and modeling workflows

For Digital Content Creation:

Create detailed, ClayTools texture maps that are ideal to apply to low poly models created in popular modeling and animation packages such as 3ds Max and Maya. ClayTools data can be imported into 3ds Max and Maya for animation purposes.

ClayTools TextureKiln:

Texture baking at blazing fast speed:

Provides stunning visual content for real-time rendering and fast, high-detail, off-line rendering
Supports multiple map types (normal, height, color, and occlusion) for next-generation games, film, and design production pipelines
Large models – supports pieces each with over 20 million triangles
Streamlined – no need to decimate or export dense models to 3ds Max, Maya, and other animation packages
Quick iterations – maximize creativity and refine the final textured model without preprocessing steps

 

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